Units

Dragon
For specific types, see the Dragon Types page

Metamorphosed Units
See the description of the Metamorphosis spell.

Greater Created Undead
Undead created through direct transformation from living units, as opposed to being summoned or "recruited", and not created with Plague or Zombie Mastery. These are created using Reanimating Touch. The unit gains the Undead trait, and the following changes to its resistances: (These are also the characteristics of Undead transformed into mudcrawlers.)

Wizards
Wizards are leader units who can cast spells using mana. They earn ( 1 + Level * 2 ) mana every turn, and can instantly transmute gold from their reserves into mana at 1:1 ratio. - Wizards are immune to direct damage from spells and certain spell effects. - They can only lose a third of their max hitpoints each time they're attacked. When that happens, combat stops immediately, so the affected wizard won't strike back. Fields with * can be changed by a talent or an alliance

Apprentices
Lesser wizards starting as L1 after being trained by a wizard. They can't gain alliances or talents, recruit or spend gold as mana. They have fewer skill picks (-1 & -1 per level) and can only learn spells known by the wizard who trained them. ( As level 1 units, they earn less mana and their wizard protection is 1/3 of max hitpoints. )

Each Alliance provides a different choice of Apprentice type, as detailed below. (Human Military & Elf-friend provide two) ''Apprentices' level-up requirement is 268 experience, or 214 if Intelligent, at the default setting of 70%. (250 % of the listed value) ''

Structures
Structures have Regen+4, are Level 0 and have a defense rating of 20 %